Begin establishing games collections at the Libraries
I have spent much of my time here at MIT exploring the sheer breadth of what the libraries
offer. As a literature major, I have been consistently impressed with the sheer breadth and
scope of MIT’s library collection. Despite my interest in increasingly old and niche titles
about literary theory (not exactly a topic which one would expect MIT to care about), it is
extremely rare for me to look up a book and find that the library does not have it.
Moreover, I am able to access almost every literature journal I can name thanks to the
library’s diverse set of journal subscriptions. My academic growth in the past two years
owes more to the MIT libraries than I can name.
Yet, there is something about the libraries which I find distinctly less impression: the
non-existence of any sort of library collections of games (electronic or otherwise, though I
will admit my concerns focus mainly on video games), despite the enormous number of faculty
and students at MIT interested in studying games and game culture. Because the software on
which video games rely is continually being obsoleted, many old games are becoming
unplayable over time. Moreover, as many games and consoles are made using materials which
perish relatively quickly, it is not unimaginable that working copies of many consoles will
cease to exist in the near future. In games studies, there is a growing sense of the
importance and need to develop an infrastructure for the mass archival of games, and, just
as with books and film, I would argue that there is a huge benefit as well for academics to
have access to large libraries of games which can easily be accessed for research
purposes.
I am aware of the difficulties of what I am suggesting: there are few schools out there with
games archives, leaving a lack of established procedure for how this kind of thing ought to
work. There are also substantial legal and material questions as yet unanswered. How does
such a library ‘lend’ out games? How does one prevent the copying of works? How would this
work with more contemporary games with more substantial digital rights management? That
said, I think the MIT Libraries are in a unique position: we have the money, institutional
mission, and potential faculty support to have a library and archive of games unmatched by
anywhere else in the world.
Libraries allow people access to a wide range of books (and, increasingly, films) which they could otherwise never see due to problems of both expense and rarity. I want to see libraries one day offer a similar range of access to games and other media that are at this point unarchived and vulnerable to permanent loss.
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